Thông tin tài liệu

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dc.contributor.authorStemkoski, Leevi
dc.date.accessioned2021-08-11T06:45:23Z-
dc.date.available2021-08-11T06:45:23Z-
dc.date.issued2021-
dc.identifier.otherOER000001027vi
dc.identifier.urihttp://dlib.hust.edu.vn/handle/HUST/18986-
dc.descriptionEbook miễn phí tại trang https://library.oapen.org/vi
dc.description.abstractDeveloping Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical resultsvi
dc.description.urihttps://library.oapen.org/bitstream/20.500.12657/48838/1/9781000407952.pdfvi
dc.formatPDFvi
dc.language.isoenvi
dc.subjectcông nghệ thông tinvi
dc.subjectngôn ngữ máy tínhvi
dc.subjectđồ họa máy tínhvi
dc.subjectPythonvi
dc.subjectchương trình máy tínhvi
dc.subjectOpenGLvi
dc.subject.lccT385vi
dc.titleDeveloping Graphics Frameworks with Python and OpenGLvi
dc.typeBookvi
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