Thông tin tài liệu

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dc.contributor.authorNievergelt, Jurg-
dc.contributor.authorHinrichs, Klaus-
dc.date.accessioned2023-07-21T08:42:24Z-
dc.date.available2023-07-21T08:42:24Z-
dc.date.issued2011-
dc.identifier.otherOER000002050vi
dc.identifier.urihttp://dlib.hust.edu.vn/handle/HUST/22902-
dc.description.abstractPart I: Programming environments for motion, graphics, and geometry of this text book will discuss: • simple programming environments • program design • informal versus formal notations • reducing a solution to primitive operations, and programming as an activity independent of language. Part II: Programming concepts: beyond notation.vi
dc.description.urihttps://oercommons.org/courses/algorithms-and-data-structures/viewvi
dc.formatPDFvi
dc.language.isoenvi
dc.publisherJurg Nievergeltvi
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Vietnam*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/vn/*
dc.subjectThuật toánvi
dc.subjectcấu trúc dữ liệuvi
dc.subjectứng dụng đồ họavi
dc.subjecthình họcvi
dc.subject.lccQA76.9vi
dc.titleAlgorithms and Data Structures with Applications to Graphics and Geometryvi
dc.typeEbooks (Sách điện tử)vi
dc.description.noteCC BY 4.0vi
Appears in Collections:OER - Công nghệ thông tin

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