Thông tin tài liệu
Nhan đề : | Computer Science for Game Development and Game Development for Computer Science |
Người chỉnh sửa:: | Branislav Sobota; Emília Pietriková |
Từ khoá : | Công nghệ thông tin; Trò chơi máy tính; Thiết kế |
Năm xuất bản : | 2023 |
Nhà xuất bản : | IntechOpen |
Tóm tắt : | Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science. Among other things, the book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games. |
Mô tả: | Ebook miễn phí tại trang https://directory.doabooks.org |
URI: | http://dlib.hust.edu.vn/handle/HUST/24062 |
Liên kết tài liệu gốc: | https://directory.doabooks.org/handle/20.500.12854/135149 |
ISBN : | 978-1-83769-734-2 |
Trong bộ sưu tập: | OER - Công nghệ thông tin |
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